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A hell of a robbery

School Project

  • Role: Level Designer & Programmer

  • Genre: Stealth Game

  • Platform: PC 

  • Engine: Unity 2019

  • Context : Small programming project, team of 2.

  • Team : Done with Quentin Delmas.

GAME CONCEPT

 

Short 4-week student project, continued outside of class.


You are a thief trying to infiltrate a museum to steal a very valuable collection piece. Unfortunately, in order to prevent this kind of incident, the museum has decided to hire guards. Now it' s up to you to be faster and more skillful than them to finally get your hands on this magnificent treasure!

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DESIGN INTENTIONS

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  • Push the player to move cleverly

  • Make the most out of the programming we had to create (the enemies, the doors system)

  • Create fun but tricky levels

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WORK HIGHLIGHTS

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  • Level Design Documentation

  • Modular Environment for easy construction

  • Stress-free project

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Paper Maps and Scenes Screenshots

DESIGN GOALS

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The goal for this project was to program two different types of stealth enemies : one rotating on itself and one with a pattern of movement.

 

The main constraint was to create a working stealth game map, so we decided to block the backroom of a museum with lots of crates, shelving units and walls to provide cover to the player.

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CREATIVE PROCESS

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The first phase is for the player to learn the different way of opening doors, movement and an introduction to the different enemies. 

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The second phase is the central hub with a patrolling enemy. the player will have to dodge the enemy to get into the different adjacent room to pick up the key/activate the buttons and opens the doors to the next level.

a hell of a robbery 2.png
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