A hell of a robbery
School Project
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Role: Level Designer & Programmer
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Genre: Stealth Game
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Platform: PC
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Engine: Unity 2019
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Context : Small programming project, team of 2.
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Team : Done with Quentin Delmas.
GAME CONCEPT
Short 4-week student project, continued outside of class.
You are a thief trying to infiltrate a museum to steal a very valuable collection piece. Unfortunately, in order to prevent this kind of incident, the museum has decided to hire guards. Now it' s up to you to be faster and more skillful than them to finally get your hands on this magnificent treasure!
DESIGN INTENTIONS
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Push the player to move cleverly
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Make the most out of the programming we had to create (the enemies, the doors system)
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Create fun but tricky levels
WORK HIGHLIGHTS
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Level Design Documentation
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Modular Environment for easy construction
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Stress-free project
Paper Maps and Scenes Screenshots
DESIGN GOALS
The goal for this project was to program two different types of stealth enemies : one rotating on itself and one with a pattern of movement.
The main constraint was to create a working stealth game map, so we decided to block the backroom of a museum with lots of crates, shelving units and walls to provide cover to the player.
CREATIVE PROCESS
The first phase is for the player to learn the different way of opening doors, movement and an introduction to the different enemies.
The second phase is the central hub with a patrolling enemy. the player will have to dodge the enemy to get into the different adjacent room to pick up the key/activate the buttons and opens the doors to the next level.